PCs: Garreth, Markus, Karok, Shadowfang
As the party unlocks the door guarded by the ghost, they uncover a sarcophagus hidden within. Within its confines lies the armored remains of an ancient knight. Yet, as they draw near, the corpse stirs to life, transforming into a fearsome wight. With courage, the party engages in combat, ultimately vanquishing the undead menace.
Among the treasures within the burial chamber, they discover a mystical crown warding against demonic forces and the elusive third fragment of the statuette they sought. With their mission fulfilled, they return to Outskirt to recuperate.
Upon reporting their findings to Alfilia, she unveils the true purpose behind the statuette fragments. Once assembled, it unlocks a sacred chamber within the Old Temple, housing Um-Durman, the legendary sword capable of vanquishing Azrael-Koth, the formidable servant of Sathmog responsible for the eerie occurrences in the Misty Vale. As if in response to her revelation, a deluge of blood rains down upon Outskirt.
Seeking answers, the party consults with Hardy, the vigilant captain of the local militia. He discloses sightings of cryptic symbols etched upon buildings, notably the Three Stags Inn and the residence of Annabella, one of its maids.
Investigating Annabella's abode, the party uncovers damning evidence, hinting at darker machinations lurking within the seemingly tranquil town.
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